Jun 05, 2006, 06:25 AM // 06:25
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#1
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Academy Page
Join Date: Jul 2005
Guild: Ascalon Dung Warriors
Profession: R/Mo
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Called Shot > Precision Shot
Precision Shot - Bow Attack
If Precision Shot hits, you strike for +10-22 damage. Precision Shot cannot be "Blocked" or "Evaded." This action is easily interrupted.
Energy: 10 Cast Time: 0 Recharge: 6
Called Shot - Bow Attack
Shoot an arrow that moves 3 times faster than normal and cannot be "Blocked" or "Evaded."
Energy: 5 Cast time: 0 Recharge: 3
Notice: Precision Shot's energy and recharge time are double that of Called Shot. Also both have similar purposes: to hit targets that can block and evade. You can shoot twice as many Called Shots than Precision Shots and therefore twice the arrows will hit your foe. Additionally Called Shot is not easily interrupted (a huge advantage imo) and the arrow travels three times faster; its a guaranteed hit.
For my build with kindle arrows i would chose Called Shot, however i can see why someone with read the wind may chose otherwise. But also consider: the damage of two Called Shots will be greater than one Precision Shot, especially if you use damaging Preparations + life stealing bow.
When you review the facts its pretty clear that Called Shot is better. Spikers may argue against me, but why would you use either of those skills in a spike build, much less and easily interruptable one!
Opinions?
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Jun 05, 2006, 07:18 AM // 07:18
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#2
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Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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I think it's been well known that Precision Shot isn't worth the slot in PvE or PvP. Don't know about replacing it with Called Shot, though.
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Jun 05, 2006, 10:02 AM // 10:02
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#3
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Krytan Explorer
Join Date: Aug 2005
Profession: R/
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err who runs precision shot anyway? You?
drop them both and put in marauders shot or something.
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Jun 05, 2006, 11:50 AM // 11:50
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#4
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Jungle Guide
Join Date: Mar 2006
Guild: AoM
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Quote:
Originally Posted by Reikai
err who runs precision shot anyway? You?
drop them both and put in marauders shot or something.
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Agreed...
Both are pretty useless... Marauders Shot is a 100 times better.
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Jun 05, 2006, 12:34 PM // 12:34
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#5
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Krytan Explorer
Join Date: Jan 2006
Location: Denmark
Guild: [HH] [Hax]
Profession: Mo/
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Well, if you fire 6 shots:
Then you will have 1 Precision Shot, and 5 normal attacks...
With called shots its just: 2 called shots and 4 normal attacks.. Now if your targed aint running like hell or being a stance tank, then the Precision Shot one will do more dmg.. But that does not mean that its worth wasteing time on.. nor is Called shot imo.. Leave it to the devours to use that skill =/. And do as some ppl have allready suggested and take another (and better) attack with your
~Shadow
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Jun 05, 2006, 12:43 PM // 12:43
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#6
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Oh for the love of god.... i mention this comparison ONCE in the 'useless ranger skills' thread and its been turned into a topic.
Just so you know, i was infact running Precision Shot earlier, why? Thunderkeep = Jade Bows = Whirling Defence = White Mantle Seekers = Dryders Defences.
Why didn't i run Marauders Shot? Well for one it doesn't hit when its evaded... and two, i don't have Factions. That and i couldn't be arsed to run Penetrating Shot like i usually do.
As for getting interrupted... i was interrupted more often for doing it in a stupid situation (like right after i just lured) than when i was under attack constantly.
As for it getting dodged..... use a better sodding bow if thats happening, i didn't miss 1 arrow from been dodged all mission/bonus while i was using the Recurve w/ Kindle.
As for Called Shot. Why use it anyway? 2 energy and probably a messed up refire action just to fire an arrow that won't miss? I'd rather just fire a normal arrow if i'm gonna hit the target anyway. Costs 3 energy less.
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Jun 05, 2006, 01:44 PM // 13:44
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#7
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Banned
Join Date: Jan 2006
Location: I is not canadien
Guild: Guillotine Tactics [GanK]
Profession: R/
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Called shot > Quick shot, tbh..
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Jun 05, 2006, 02:20 PM // 14:20
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#8
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Perfectly Elocuted
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Quote:
Originally Posted by Huntmaster
Called shot > Quick shot, tbh..
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I'm not sure why you're comparing the two of them. Quick Shot fires in 1.0 second as compared to the 2.0 at best that called shot can fire. Quick Shot recharges in 1.0 compared to the 3.0 seconds that called shot recharges.
I guess if you were comparing the text and nothing else. 3x Faster > 2x Faster....
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Jun 05, 2006, 02:22 PM // 14:22
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#9
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Krytan Explorer
Join Date: Mar 2006
Location: Kenya
Profession: Mo/
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Quote:
Originally Posted by Huntmaster
Called shot > Quick shot,
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er...okay...i hope your not misreading quick shot.
it is unfortunate that most fan sites are out of date when it comes to the quickshot description but here it is:
Quote:
Originally Posted by quickshot
Shoot an arrow 2 times faster than normal
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The difference between called shot and quickshot is that called shot travels through the 3 times faster than normal. Quickshot on the other hand, leaves your bow twice as fast and can be shot directly after shooting your bow. for example -> dual shot + quickshot will shoot your opponent 3 times in a short period of time. If you were doing a dualshot + called shot you would have to wait the refire time for whatever bow your using...so another 1.6-2.1 seconds to shoot that 3rd arrow.
Quickshot > Called Shot, imo
>edit<
=[ snipious beat me to it.
Last edited by Nivryx; Jun 05, 2006 at 02:24 PM // 14:24..
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Jun 05, 2006, 04:37 PM // 16:37
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#10
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Academy Page
Join Date: Jul 2005
Guild: Ascalon Dung Warriors
Profession: R/Mo
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In my build i would not use called shot. I was looking for the best way to counter mobs using stances. And when i look again, seeking arrows would be the best skill to use in that situation because the damage would be higher.
Last edited by LazyLink; Jun 05, 2006 at 04:45 PM // 16:45..
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Jun 05, 2006, 10:47 PM // 22:47
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#11
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by LazyLink
In my build i would not use called shot. I was looking for the best way to counter mobs using stances. And when i look again, seeking arrows would be the best skill to use in that situation because the damage would be higher.
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Yeah but you remove a preparation for it or have 2 preparations (including SA)if your want.
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Jun 06, 2006, 03:55 AM // 03:55
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#12
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Academy Page
Join Date: Jul 2005
Guild: Ascalon Dung Warriors
Profession: R/Mo
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Quote:
Originally Posted by Francis Demeules
Yeah but you remove a preparation for it or have 2 preparations (including SA)if your want.
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The second choice. My point was that if youre trying to counter blocking/evading mobs you should fit seeking arrows somewhere into your build.
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